Hello, everyone!
As I continue working on my latest model of Henry Cavill https://lnkd.in/gdsRhTd7, I thought it would be a good idea to compile some of the small Python scripts I’ve written and create a tool. I’m not a coder by any means, but I’ve developed an interest, and with all the AI tools like ChatGPT that are available, I’ve been able to create utilities that speed up my workflow. They’re far from perfect, but they’re a start!
So, here it is: Blendshape Toolkit Pro!
This tool is designed to streamline blendshape workflows in Maya. It includes features for blendshape animation, presentation, export options, mesh splitting, and automatic renaming. It also helps create animated blendshape meshes for Mush3D and import them back to split. While it's still a work in progress, I plan to keep adding more options as I continue experimenting with it.
Check out the video demo to see how it supports blendshape animation, presentation, mesh splitting, and exports—all in one organized toolkit.
Note: The expressions in the video were transferred from Character Creator 4 (CC4). I really like how CC4 provides high-quality face shapes by default, which I can further tweak.
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