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DigiDouble of Henry Cavill for The Witcher

I've recently started working on personal project a 3D face model (DigiDouble )of Henry Cavill for The Witcher, and I'm learning and following mix of VFX and Gaming pipeline for this project. Currently, I’m focusing on the camera matching and modeling phase in Maya, where precision is key to capturing the right proportions and likeness. From there, I’ll be moving on to ZBrush to bring in those finer details and sculpting finesse that will breathe life into the character. I'm also planning to take this model into real-time, which means optimizing it for real-time rendering so using the base mesh from Character Creator 4.

Hoping to learn and explore new things and techniques

#3DModeling #VFXPipeline #TheWitcher #Maya #ZBrush #HenryCavill #WorkInProgress #CGArtist #CharacterModeling #CharacterCreator4 #Games #Movies #GameDevelopment #FilmProduction #RealTimeRendering #GameArt #3DCharacterArtist #UnrealEngine #3DAnimation #CharacterDesign #DigiDouble Reallusion Autodesk

Another update on The Witcher character — applying base texture using TexturingXYZ and CAVE Academy's Head Look Dev and Lighting Rig. I've been following Şefki Ibrahim digi-double tutorials throughout, and eventually want to bring this into Unreal

Another update on The Witcher character — applying base texture using TexturingXYZ and CAVE Academy's Head Look Dev and Lighting Rig. I've been following Şefki Ibrahim digi-double tutorials throughout, and eventually want to bring this into Unreal

Henry Cavill - The Witcher | XGen Hair WIP | First Pass

DigiDouble of Henry Cavill for The Witcher