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Tension Map and Quad View

This feature builds on a lineage of great work:

Originally implemented in C++ by Anno Schachner

Ported to Python by @Alexander Smirnov

Modified and shared as TensionMap by MoonShine Studio

I’ve further integrated this to streamline tension mapping in blendshape workflows, and I’m excited to refine it even further!

I’m also working on Quad View functionality with annotations, allowing for:

Visually placing shapes in the scene based on their names (upper, lower, left, right).

This makes managing and organizing blendshape setups in Maya more intuitive and efficient.

#3DModeling #VFXPipeline #TheWitcher #Maya #ZBrush #HenryCavill #WorkInProgress #CGArtist #CharacterModeling #Games #Movies #GameDevelopment #FilmProduction #RealTimeRendering #GameArt #3DCharacterArtist #UnrealEngine #3DAnimation #CharacterDesign #DigiDouble #BlendshapeToolkit #AnimationTools #Python #Mush3D #PythonInMaya #WIP #Blendshapes #FacialBlendshape #FACS #3DPortrait